South of Midnight - Water Lilies
In-game screenshot

In-game screenshot

In-game screenshot

In-game screenshot

Water lilies rendered in Unreal Engine 5

Water lilies rendered in Unreal Engine 5

Water lilies rendered in Unreal Engine 5

Water lilies rendered in Unreal Engine 5

South of Midnight - Water Lilies

Water lily patches I created when I worked as a freelance 3D vegetation artist for Onyx Studio.

I was responsible for creating the complete asset (high- and low-poly meshes, texturing, atlas creation, and assembling the various clusters).

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I am very grateful that I got the chance to contribute to this beautiful game, and a big THANK YOU goes out to the wonderful people of Compulsion Games, Tilman Mielsch (our technical artist who made sure everything was moving properly), and Jim Feenema (our lead artist who supported and taught us).

https://www.artstation.com/tmielsch
https://www.artstation.com/tenesium

Take a look at the other vegetation artists on the team!
https://www.artstation.com/aadil
https://www.artstation.com/flaviam_digsculpt
https://www.artstation.com/nikola_petrovic
https://www.artstation.com/tamara94
https://www.artstation.com/casberwong
https://www.artstation.com/kujira

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