South of Midnight - Tree Tunnel
In-game screenshot

In-game screenshot

High-poly sculpt in Zbrush

High-poly sculpt in Zbrush

In-game screenshot

In-game screenshot

South of Midnight - Tree Tunnel

Tree tunnel for Compulsion Games' South of Midnight.

While I was working as a freelance 3D vegetation artist for Onyx Studio, I was responsible for creating the tree tunnel model that you can see (and walk through) in various places in the Game. This task included sculpting the high-poly model, retopology (creating the low-poly model), UV unwrapping, and creating masks for the layered materials. The materials themselves were created by Compulsion Games' amazing artists.

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I am very grateful that I got the chance to contribute to this beautiful game, and a big THANK YOU goes out to the wonderful people of Compulsion Games, Tilman Mielsch (our technical artist who made sure everything was moving properly), and Jim Feenema (our lead artist who supported and taught us).
https://www.artstation.com/tmielsch
https://www.artstation.com/tenesium

Take a look at the other vegetation artists on the team!
https://www.artstation.com/aadil
https://www.artstation.com/flaviam_digsculpt
https://www.artstation.com/nikola_petrovic
https://www.artstation.com/tamara94
https://www.artstation.com/casberwong
https://www.artstation.com/kujira

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