South of Midnight - Mushroom Ledges
In-game screenshot

In-game screenshot

In-game screenshot

In-game screenshot

Mushroom ledges rendered in Unreal Engine 5

Mushroom ledges rendered in Unreal Engine 5

Mushroom ledges rendered in Unreal Engine 5

Mushroom ledges rendered in Unreal Engine 5

South of Midnight - Mushroom Ledges

This must have been one of my favorite assets I made for Compulsion Games' South of Midnight while working as a freelance 3D vegetation artist for Onyx Studio.

People who know me know that I have a soft spot for mushrooms. As a designer and artist, I am drawn to them for their beautiful structures, colors, and textures. For this asset, I got the opportunity to use all my research, photographs, and fascination for these mysterious organisms. Because there were strict technical requirements, creating an organic-shaped asset like this turned out to be quite challenging. That said, though, I enjoyed the process of designing, testing, and finally, creating the final asset.

The high-poly (sculpt), low-poly, UVs, and textures were done by me. The artists at Compulsion Games later added the light blue color that acts as a visual guide for the player.

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I am very grateful that I got the chance to contribute to this beautiful game, and a big THANK YOU goes out to the wonderful people of Compulsion Games, Tilman Mielsch (our technical artist who made sure everything was moving properly), and Jim Feenema (our lead artist who supported and taught us).
https://www.artstation.com/tmielsch
https://www.artstation.com/tenesium

Take a look at the other vegetation artists on the team!
https://www.artstation.com/aadil
https://www.artstation.com/flaviam_digsculpt
https://www.artstation.com/nikola_petrovic
https://www.artstation.com/tamara94
https://www.artstation.com/casberwong
https://www.artstation.com/kujira

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