South Of Midnight - Brambles (Hazard)
In-game screenshot

In-game screenshot

In-game screenshot

In-game screenshot

Rendered in Unreal Engine 5

Rendered in Unreal Engine 5

Rendered in Unreal Engine 5

Rendered in Unreal Engine 5

In-game screenshot

In-game screenshot

South Of Midnight - Brambles (Hazard)

Working as a freelance 3D vegetation artist for Onyx Studio, I was tasked with creating tiling parts for a huge bramble vine in Compulsion Games' "South of Midnight".

This asset was an incredible learning experience, as I had never created a tiling asset (aside from textures) before. I was responsible for providing all the separate meshes needed to make it an infinite vine in the engine. So I created the high-poly meshes (sculpting), low-poly meshes, textures, and masks.

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I am very grateful that I got the chance to contribute to this beautiful game, and a big THANK YOU goes out to the wonderful people of Compulsion Games, Tilman Mielsch (our technical artist who made sure everything was moving properly), and Jim Feenema (our lead artist who supported and taught us).

https://www.artstation.com/tmielsch
https://www.artstation.com/tenesium

Take a look at the other vegetation artists of the team!
https://www.artstation.com/aadil
https://www.artstation.com/flaviam_digsculpt
https://www.artstation.com/nikola_petrovic
https://www.artstation.com/tamara94
https://www.artstation.com/casberwong
https://www.artstation.com/kujira

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