Working as a freelance 3D vegetation artist for Onyx Studio, I was tasked with creating grass variants (lush, dry, dead) for Compulsion Games' "South of Midnight". Researching the different kinds of grass and creating not only grass blades but also different seed heads and overall growth stages was something I enjoyed a lot.
High-poly, low-poly, UV unwrapping, texturing, atlas creation, and assembling the various patches were done by me.
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I am very grateful that I got the chance to contribute to this beautiful game, and a big THANK YOU goes out to the wonderful people of Compulsion Games, Tilman Mielsch (our technical artist who made sure everything was moving properly), and Jim Feenema (our lead artist who supported and taught us).
https://www.artstation.com/tmielsch
https://www.artstation.com/tenesium
Take a look at the other vegetation artists on the team!
https://www.artstation.com/aadil
https://www.artstation.com/nikola_petrovic
https://www.artstation.com/tamara94
https://www.artstation.com/casberwong
https://www.artstation.com/kujira
https://www.artstation.com/flaviam_digsculpt